You probably want to enable at least trilinear filtering for your textures, or maybe anisotropic filtering. I wrote an article that goes into the visual differences between bilinear, trilinear, and anisotropic filtering just what bilinear filtering looks like. On PC you can slide that Aniso Level all the way to 16 on every texture in the game and you'd be hard pressed to notice a difference on even the slowest integrated GPUs. On mobile anisotropic filtering can be quite expensive, potentially dropping your frame rate in half or worse at the higher values, and still being a potentially large hit at lower values if those textures cover a large part of the screen. This will force any texture not set to Filter Mode > Point and using an Aniso Level of 1 to 9 effectively use an Aniso Level of 9. Or you can go to your project's Quality settings and change Anisotropic Textures to Forced On. You can manually override textures to use Trilinear, or you can set the Aniso Level to something other than 0 or 1. Found the problem and a work around- The problem was that, for whatever reasons, Unity v2020 was unable to import the Terrain Layer for the scene, and when I viewed the Terrain Layer under Terrain settings, the. You probably want to enable at least trilinear filtering for your textures, or maybe anisotropic filtering.īy default all textures are set to use Filter Mode > Bilinear. You can make a Backup and then try to delete the Library folder inside your project so that Unity rebuilds your project. That's just what bilinear filtering looks like.
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